Kaldr - The Ancient Apparition
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: | HP: 0 | Mana: 0
HP Regen: | Mana Regen:
Attack Speed: | Armor: 0
Cold Feet Cold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds and 37.5 damage per second.
Level 2 - Stuns for 2 seconds and 50 damage per second.
Level 3 - Stuns for 2.75 seconds and 62.5 damage per second.
Level 4 - Stuns for 3.5 seconds and 75 damage per second.
• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds • Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff • 700 casting range
Mana Cost: 150
Cooldown: 15/13/11/9
Comment: Probably one of the best stun/disables in the game because not only does it do a whopping 300 damage (without Ice Vortex), but it stuns for 3.5 seconds unless your enemy runs away. Did i mention it costs 90 mana and has a 9 second cool down? Spam away
Ice Vortex Ice Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%. Lasts 12 sec.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%. Lasts 12 sec.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%. Lasts 12 sec.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%. Lasts 12 sec.
• New units are checked for every 0.1 seconds. • Does not affect magic immune units • Does not affect Forged Spirit, Familiar, Stone Form • AOE: 275 • 1500 casting range
Mana Cost: 80/90/100/110
Cooldown: 6
Comment: Perfect synergy with the rest of your skills and a great help in team battles. Throw down one of these bad boys before you cold feet EVERY time. Also can be used for escaping or preventing an enemy from getting away.
Chilling Touch Chilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - Kaldr attack 2 times and with bonus 40 damage. -15% attack speed for the attacker.
Level 2 - Kaldr attack 3 times and with bonus 50 damage. -15% attack speed for the attacker.
Level 3 - Kaldr attack 4 times and with bonus 60 damage. -15% attack speed for the attacker.
Level 4 - Kaldr attack 5 times and with bonus 70 damage. -15% attack speed for the attacker.
• Extra damage is it's own instance of damage as opposed to added to the attack. • If an attack is interrupted before dealing damage the count of attacks is not lowered. • 800 casting range, 450 area of effect.
Mana Cost: 140
Cooldown: 50/46/42/38
Comment: Not the greatest of abilities imo but it does have its moments if your on a team with lots of high dps/attack speed heroes.
Ice Blast Ice Blast ()
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 250 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
• Damage type: magic • *The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area. • First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill • First projectile clears fog in a 500 radius circle at it's end. • When a hero dies under the threshold the kill is granted to Kaldr. • Fatal damage is 100000000 physical and clears all debuffs prior damaging. • The instant kill does not work on Illusions or Meepo clones. • HP freeze prevents most kinds of healing including those from skills or items. • The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.
Mana Cost: 100/125/150
Cooldown: 44/32/20
Comment: Global range, 20 second cd, 450 instant damage, no healing, 150 mana, AND an instant kill if your victim's hp drops below 12%. I no rite? One of the best ults in the game, you can pick off fleeing enemies across the map and gank from any lane....your teammates will feel like you are always with them. The timing takes a little practice to get down, but more on that later.
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: | HP: 0 | Mana: 0
HP Regen: | Mana Regen:
Attack Speed: | Armor: 0
Cold Feet Cold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds and 37.5 damage per second.
Level 2 - Stuns for 2 seconds and 50 damage per second.
Level 3 - Stuns for 2.75 seconds and 62.5 damage per second.
Level 4 - Stuns for 3.5 seconds and 75 damage per second.
• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds • Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff • 700 casting range
Mana Cost: 150
Cooldown: 15/13/11/9
Comment: Probably one of the best stun/disables in the game because not only does it do a whopping 300 damage (without Ice Vortex), but it stuns for 3.5 seconds unless your enemy runs away. Did i mention it costs 90 mana and has a 9 second cool down? Spam away
Ice Vortex Ice Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%. Lasts 12 sec.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%. Lasts 12 sec.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%. Lasts 12 sec.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%. Lasts 12 sec.
• New units are checked for every 0.1 seconds. • Does not affect magic immune units • Does not affect Forged Spirit, Familiar, Stone Form • AOE: 275 • 1500 casting range
Mana Cost: 80/90/100/110
Cooldown: 6
Comment: Perfect synergy with the rest of your skills and a great help in team battles. Throw down one of these bad boys before you cold feet EVERY time. Also can be used for escaping or preventing an enemy from getting away.
Chilling Touch Chilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - Kaldr attack 2 times and with bonus 40 damage. -15% attack speed for the attacker.
Level 2 - Kaldr attack 3 times and with bonus 50 damage. -15% attack speed for the attacker.
Level 3 - Kaldr attack 4 times and with bonus 60 damage. -15% attack speed for the attacker.
Level 4 - Kaldr attack 5 times and with bonus 70 damage. -15% attack speed for the attacker.
• Extra damage is it's own instance of damage as opposed to added to the attack. • If an attack is interrupted before dealing damage the count of attacks is not lowered. • 800 casting range, 450 area of effect.
Mana Cost: 140
Cooldown: 50/46/42/38
Comment: Not the greatest of abilities imo but it does have its moments if your on a team with lots of high dps/attack speed heroes.
Ice Blast Ice Blast ()
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 250 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
• Damage type: magic • *The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area. • First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill • First projectile clears fog in a 500 radius circle at it's end. • When a hero dies under the threshold the kill is granted to Kaldr. • Fatal damage is 100000000 physical and clears all debuffs prior damaging. • The instant kill does not work on Illusions or Meepo clones. • HP freeze prevents most kinds of healing including those from skills or items. • The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.
Mana Cost: 100/125/150
Cooldown: 44/32/20
Comment: Global range, 20 second cd, 450 instant damage, no healing, 150 mana, AND an instant kill if your victim's hp drops below 12%. I no rite? One of the best ults in the game, you can pick off fleeing enemies across the map and gank from any lane....your teammates will feel like you are always with them. The timing takes a little practice to get down, but more on that later.